ART

PRINTABLES

The goal of this project was to create an LP-Cover for a favorite video game and include either a self-created character or a self-portrait in the artwork.

The track list is made up of some of my favorite songs and those that are already in the game (Phantom Liberty DLC).

The order of the songs is meant to hint at what’s going to happen and fit the game’s aesthetic.

The title „No Oaths“ is meant to foreshadow a story in which promises should neither be made or trusted, reflecting the brutal world of Night City and Cyberpunk.

Red and yellow are warning colors that reinforce the game’s intense and threatening atmosphere.

The vinyl is intended to portray two characters who share more than just their weapon — they are united by the battles they fight.

Im Rahmen dieses Projekts sollten wir unter Berücksichtigung der Corporate Design-Regeln eine Logofamilie für Oceania Fehmarn gestalten, dazu gehört: Mutterlogo, Tochterlogos für 3 Bereichen und Mockups. Alle Designs wurden für den Printbereich entwickelt und in unterschiedlichen Größen sowie in Graustufen- und Negativvarianten ausgearbeitet.


Haie

Pinguine

Quallen


T-shirt mockup for the Ozeania Fehmarn See Museum, featuring a simple design, intended for everyday wear.

Hoodie mockup for the Ozeania Fehmarn See Museum, intended for functional souvenir wear-piece.

Linen tote bag mockup for the Sea Museum with the logo and museum name, focusing on simplicity and functionality.

CHARACTERS

Poster concept for the animated film „Duds„, where the main characters are items of clothing. Since the title „Duds“ sounds similar to dude, I decided to give the poster a streetwear-inspired style.

PVRIS, feat. Raye – Thank You (0:45 – 1:44)
Focus on the emotion and mood of the performance through direct stage lighting on the singer.

EIGENE CHARCTER IN AUSGESUCHE SPIEL

For this project I created a character, in the world of „The Witcher“, but hundered of years later.

…

KAEHRAN IN WORK (Natural History Museum Tour Guide)

  • Casual, open shirt
  • Elegant pants
  • Leather bag for documents
  • ID-Card holder

KAEHRAN ARMOR

  • Acient witcher armor parts
  • Modern armor parts
  • Shoulder cape out of white furr
  • Fine leather ornaments
  • One silver sword
  • Dagger

KAEHRAN DETAILS

  • Runes carved into the armor
  • GoPro to document hunts
  • Witcher medalion with wolf´s head

LESHEN

  • Evolved skull (deer with human)
  • A bell and barbed wire twisted in the antlers.
  • Raw skin on the neck.

For this exercise, I was asked to choose an endangered wild cat and portray it as a superhero. My illustration depicts a fossa in a dark, mysterious forest.

To give it a heroic appearance, I added lightning-like claws, thin ropes, and decorative patterns around its body.

LEA 2026 | Character ReDesign

In this LEA (2026) project me and my group, wanted to experiment and learn more about Charakter Design, or to be more specific, Character Re-Design. Each one of us found one favourite Game Character we wanted to give two more, new and original looks. In addition, we created Hero-Props to show and tell more about our new character designs.

In my case, I chosed Jin Sakai from the game „Game of Tsushima“ and created complete two different versions of him to the one from the game.

Jin Sakai today
Jin´s Kondo equipment
Jin´s Perfume



In our, present times, Jin would be just a
normal quiet guy. He´d like to keep his
body productive and mind peacefull.

He would like to go on walks around the forest and go to local asian restaurants with with close friends.

Jin runs a local Kendo club. That’s why he almost always carries a gym bag with him, containing all the necessary items for the lessons.

Jin values discipline, both as a sensei and as a person. He’s always prepared and consistent, but he also prioritizes variety in his classes, which keeps his students engaged.

Jin is a clean and orderly man that never forgets about his duties or rituals. He values a proper self care for his body and mind.

He lives by the motto that greatness doesn´t need to brag, but shows in consistency. The Perfume he would use, would be minimalistic and smell clean, fresh and a decent warm tone.



Jin Sakai in future
Jin´s ghost mask


In this Version of Jin, I took my inspiration from Cyberpunk Game Style. I gave him not too many implants cause I knew that even in this world, Jin would rather rely on his own body than a cyber upgrades. He´d keep his style not too „standing out“, practical and ready for action.

In the Futuristic version of Jin Sakai, he lives a quiet life, working at a small food stand at the edge of his district. But by night, he moves through the city of neon lights, noise, and violence, protecting those who cannot protect themselves in this cruel world.

Jin´s mask allows him to separate his quiet and ordinary life from the violence he takes on at night. Within his district, he has become a silent legend, being called „Ghost“.


His symbol made by random people, often appears in graffiti as a sign that someone is watching, and someone cares. The mask is designed not only for protection, but also for intimidation. It´s sharp and agressive form with neon red accents enhances „Ghost´s“ presence in the dark, and easily scares off enemies and is a very recognizable for them as for the people Jin tries to protect.

Pool Characters

The idea of this project came to me when i was assigned to make a character out of a random plant or an object.

Then, after I created the first character (14), I decided to make characters for all the other Pool-Balls.

To be continued…

Base
3D-Anaglyph-Effect

Cyberpunk Holocall Icon

In this personal project, the goal was to recreate the „Holocall“ icon from Cyberpunk 2077.

I started by drawing the base, then added cybernetic augmentations and light wounds.

In the second stage, I applied a 3D-Anaglyph-Effect to enhance the complementary color palette and recreate the distinctive look of the „Holocall“ icon.

ENVIROMENT

This Illustration was created for a contest of the best winter wallpaper for our art teacher.

Portrayed is an ancient dragon´s skull, frozen in ice.

This illustration depicts a large, dangerous creature inspired by the shape of a crumpled piece of paper.

After creating the initial sketch, I was asked to place the creature in a dynamic action scene within a real-world environment.

For this exercise, I created an illustration that uses a black circular shape to create the illusion of a 3D camera movement.

As the central focal point, I chose the lens of a surveillance camera. In the background, a cityscape at sunset is visible, while the moon emerges from behind the clouds.

The strong contrast between the sky and the city lights enhances the overall atmosphere.

This exercise challenged me to create a movie scene based on a randomly assigned film genre, art style, and classmate.

I illustrated my classmate as a cowboy riding a horse through the Wild West´s landscape.

For the camera composition, I chose a medium-close shot to keep the focus on both the rider and the horse while still showcasing part of the surrounding environment.