Realms of Maya
Realms of Maya was my first test project for creating a Game Concept.

Introduction
Because of his sins, the player was cast into the lowest level of the pyramid (Xibalba, the Mayan underworld). The journey from the bottom to the top is very long. To reach the next level, the player must solve various puzzles and carve out a path upward or outward. Of course, several obstacles aim to make the player’s journey more difficult. After each puzzle, you receive blessings and items from certain gods that make the game easier. Hidden within the pyramid are also several artifacts that you can keep or sacrifice to gain clues…
Base Information
| Time Period | 250-900 AD |
| Geographic Location | Mesoamerica, Yucatán Peninsula (Central America) |
| Target Audience | Ages 16 and up |
| Type | Video game (PC, PS4/PS5) |
| Genere | RPG/Puzzle-Platform Game/Role-Playing Game |
Moodboards



UI CONCEPTS



Ancestors Ruin
„Ancestors Ruin“ is a interactive story game, created in Twine as a playtesting and level design exercise.
Go to see the PowerPoint Pitch:
Go to see the Game:
Side-Note: The Game hasn´t been updated ever since, meaning that the background images might not appear on the screen. However, I stillI hope you´ll enjoy the game. 🙂
Trainomaly
This project was done with 2 other classmates as a Game Production project, in which we were assigned to create fully playable game or game level.
Trainomaly ist ein 3D, First-Person Spiel wo der Spieler durch ein Zug voll von Anomalien ist. Das Ziel ist die Anomalien zu erkennen.

| TARGET AUDIENCE | |
|---|---|
| Age | 16 – 26 |
| Play-time | short (20-30min) |
| Cost | low |
| Difficulty | Easy (beginner level) |
| Genere | Horror, Thriller, Indie |
CORE LOOP:
- Enter the train wagon
- Find out if there is an anomaly or not
- go in the right way (collect Points)
- repeat
RULES:
It is said that the same train carriage will repeat throughout the entire game. Anomalies or no anomalies will be assigned completely randomly. Only 1 anomaly can appear in a carriage at a time. The player’s task is to use their observation skills.
Nothing has changed
=
The player goes forward through the door and gets +1 point.
Something has changed
=
The player goes backward through the door and gets +1 point.
If the player makes a mistake, they lose all their points and start over from the beginning.
To win the game, the player must make the correct choice 5 times (5 Points).



NoLight Corp
This Game Concept was done with 4 other classmates as a Game Design and Prototyping project, in which we were assigned to create a tabletop game concpet, test it and create a prototype.
Introduction
A secret base. Deep within the dense forests of the tundra. Deep beneath the ground lies a facility for training special agents whose mission is to focus solely on their instincts and eliminate the other agents in a room where no light shines. Who has a better understanding of spatial awareness and tactical gameplay and can prove themselves to be the best agent?


Game Components:
1x magnetic game board for the game master
6x game boards for players
14x game pieces
7x magnetic pieces in various colors
7x non-magnetic pieces in various colors
11x playing cards, each with a duplicate (22 total)
7x erasable markers
6x privacy screens for the players
Roles
Moderator
The Game Master receives an 11×11 game board and 1 piece of each color. He or she should randomly place the players on the board and communicate their positions to the corresponding players. At the start of each round, the moderator announces which round it is. After each player’s move, the moderator should rearrange the pieces on the board accordingly. If a player moves into another player’s attack zone, they take damage, and the moderator announces this. When a player takes damage, the moderator teleports them randomly to another square on the board. Every third round, ability cards are distributed to players. The moderator takes 2 cards from the deck and shows them to the respective players. The player must choose one of them. Every ninth round, the outermost ring of the board is removed; the moderator announces this.
Player
Each player receives an 11×11 game board and a colored piece. At the start of the game, the moderator places the pieces in random locations. The players cannot see each other on the board. Each player has 3 health points. If a player is hit 3 times, they are eliminated from the game. Each player has a 3×3 attack zone around them. If someone enters this zone, the player takes damage and is randomly teleported by the moderator. Each turn, you can move one square in any direction. You must announce your moves aloud, e.g., “Bottom left” or “Right.”
Cards are dealt every 3 rounds. The moderator shows the players 2 cards, and you must choose one of them. Every 9 rounds, the outermost ring of the playing field is removed. If you are pushed outside the playing field due to an ability card, you take damage.